World of Tanks: HEAT Moonshot map Tunnel, ventilations & building Modelling & Texturing

Project: World of Tanks: HEAT
Map: Moonshot
My Contribution: Blockouts for tunnels, grayboxes with textures stage, base geometry to meet concept art and level design, than modelling, texturing, LOD's and finalizing this objects.
Role: Level Artist / 3D Environment Artist

Art director: Hanna Babitskaya https://www.behance.net/babitskaya
Art owner: Elliott Cottell https://www.artstation.com/elliottcottell
Concept art: Pavel Zayats https://www.artstation.com/zayats
Lighting Artist: Maciej Lypik https://www.artstation.com/macieklyp
Technical Artist: Kirill Shkarbanenko https://www.artstation.com/kirillshkarbanenko
Vegetation Artist: Viktoriya Kilchevskaya https://www.artstation.com/biguku
Level Designer: Eugene Dubenets https://www.artstation.com/logmir
VFX Artist: Siarhei Turau

Level Artists:
Tervel Gueorguiev https://www.artstation.com/tervel
Sergey Palash https://www.artstation.com/sergmauser
Maxim Popov

3D Environment Artists:
Fedor Sokol https://www.artstation.com/finevision
Sviatoslav Srebrianskii https://www.artstation.com/srebrianskii
Artem Aristov https://www.artstation.com/arist18
Ilya Koptik

Copyright: © 2026 Wargaming.net. All rights reserved.